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all that and Sam is a bit hard to control with all of his attacks. There are a few bosses but they are basically all repeats such as LQ-84i, Metal Gear Ray and Steven Armstrong, THATS IT (not that I was expecting more but I was just expecting more story). You can't upgrade Sam, even though you get battle points and it feels like it isn't worth it all. They give you only about an hour of gameplay and 20 more minutes of cutscenes, and another 20 if you add VR missions. My total gameplay time in the results added up to 50:01:97. I love MGR:R, but this DLC is a colossal disappointment. This review contains spoilers, click expand to view. Overall, it will extend your play time by up to an hour and a half, but the frustration you'll get from some of the fights will take over quickly. I have killed 10 hours trying to beat him. Very rarely will he use any other attack. He will repeatedly spam his unblock-able grab and flame punch attack so you'll be dodging for the most part. Once he goes into kaioken, you're done, you've lost. The final fight is Armstrong, and if you're trying to get the no damage trophy, you'll be in for hell. And now comes the part that frustrates me the most. It makes it so frustrating when you've got to block repeatedly. Sam controls a little sluggishly and why would they lower the amount of time you can block for. And then we fall into the faults with the DLC. All the enemies attack a little harder so you've got to pay more attention. It works like Ripper Mode but you can use it whenever you want. It was interesting to play as Sam and it helped give a little back story for him.
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